Welcome to Rhytec Life Sciences, home of the most sophisticated life-changing medical interventions available today. Through advanced research and highly safe and regulated human testing, Rhytec seeks nothing less than peace in our time.
So the ad copy goes, in any case. A cursory Google search will also reveal Rhytec’s affiliation with Cosmic Beverages, purveyors of fine caffeinated products available on every street corner. What other molecules said beverages might contain, you’ve only begun to surmise. The samples you tried that day in Hamilton Square had some decidedly anomalous results.
Sure, their methods seem a bit extreme at times: you still have nightmares about the experiments you volunteered for. You were fine afterwards. Whatever they shot you up with, they had an antidote for. And later…well, you don’t remember how, but you were clean and healed. Still, most nights you again see the blood exploding out of your skin.
Nonetheless, you’re intrigued by what the recruiter, Mrs. Grey, tells you when she calls you in. They’re trying to do good work, important work, she says, and you believe at least that she believes that. She’s a brisk, efficient woman, and if she’s not entirely forthcoming, she at least has an eagle-eyed clarity and get-things-done-ness that you can’t help but admire. She tells you that the glassy makeup of Rhytec’s main building is meant to represent their “commitment to transparency.” Of all the things she says in that first meeting, this one is the hardest to believe. The easiest to believe, if the hardest to swallow, is that one of Rhytec’s main focuses is finding a “cure” for people like you: Awakened vampires, werewolves, and mages.
No wonder those experiments were so painful…
It’s with this thought in mind that you are introduced to the person who will be your companion in this faction, Zenith. Already a flashy dresser, Zenith’s look is further enhanced by the network of lines you can see under the skin of their hands, and the apparent tech implant, called a Cheval, that they wear on their glasses. Zenith, too, has a condition of some kind that is helped by medications that Rhytec provides. They’re vague about it, but you don’t think it’s the same kind of condition you have. You wonder what happens if they don’t get the drugs. You wonder what happens if Rhytec succeeds in making the magic-suppressing drugs, and whether you’ll have a choice in the matter.
Which brings you to the boss: Bethany Steele, an imposing woman who, like Mrs. Grey, seems to have everything under control. More so, in fact: her passionate backing of Rhytec’s work in the world is unquestionable. And in particular, she makes a great case for what they’re doing to cure the disease of magic. In fact, she’s almost too convincing. But that’s only because she’s right, after all: your relationship to everything changed literally overnight when you Awakened. Your appetites and needs now rule nearly everything you do. Is it any wonder that so many vampires, werewolves, and mages that you’ve met are involved in shady dealings?
Is it any wonder your life is no longer your own?