How puzzling! The Susurrus ARG puzzle at Intercon – and at home

Winners of the Susurrus puzzle at Gen Con

Back in August, we did our first run of the Susurrus puzzle, a light alternate reality game which led players into the interlocked conspiracies that characterize the world of Susurrus: Season of Tides. (Above are two proud puzzle-solvers.)

This weekend, at Intercon, we’ll be running it as a kind of light hallway larp. However, we’re also inviting folks to play along at home.

Want to join us? Go to each of the three links below to begin. Find the clues that lead you deeper into the puzzle, and the game itself will guide you to the next steps.

Have fun, and let us know what you find!

Evil Overlords and Susurrus at Arisia!

Friends, fans, countrypeople. Lend us your ears. (We promise to give them back. Probably.) Next weekend, January 12-14, 2018, your Evil Overlords and Susurrus will be at Arisia, New England’s largest science fiction and fantasy convention!

Susurrus players at IndieCade ’17

We will have two main presences at the con, and we hope you’ll stop by and visit both!

First, Evil Overlords will be at the Indie*Expo, an expansion of last year’s Indie Game Expo to include the Artists and Authors Alley along with game creators! We’ll be there to demo the game, give out some convention-only swag, and say hi.

Venetian Wall in Evil Overlord Games

Second, our art director Duncan Eagleson will be showing his work for Susurrus at the Arisia Art Show. Gawk, get prints, and meet the man behind our spectacular art team at Arisia’s most anticipated yearly offering!

We hope to see you there, at the Boston Westin Waterfront Hotel, from Friday, January 12 to Sunday, January 14! Tickets here!

Susurrus at GaymerX East! November 4-5 in NYC

GaymerX East logoThe Evil Overlords are on the march again, showing Susurrus at GaymerX East the first weekend in November. This first-ever queer-focused gaming convention is now in its fifth year, and will explode its glitter-bombs into the Microsoft Technology Center in Times Square, Manhattan on November 4-5!

Portrait of Miguel De Soto

We’re a-quiver to be a part of all this, not least because it gives us a chance to highlight some aspects of Susurrus that we’re proud of, but don’t promote as often as other aspects. That is: our game is full of queer characters, and that’s on purpose.

We talk a lot about our deep and involving narrative, our unique system by which individual player actions shift the world subtly for others, our evocative and beautiful art. But we don’t talk a lot about our nonbinary-gender characters, or about our bisexual characters, or our gay characters – mostly because the world we’re creating gives space to all kinds of expressions of gender and sexuality, without making a big deal about it.

Portrait of Melinda Corazon

While the world of Susurrus is messed up in countless ways, it’s fun to imagine that gender/sexuality policing and homophobia aren’t among them. This is idealized, of course: in real life, that is nowhere near the reality. And in some supernatural fictions, exploring the consequences of those oppressions is a big part of the point. But we also feel, as gender- and sexuality-diverse developers, that being able to spend time in a world that’s more relaxed about those things is a refreshing change, and a chance to feel safe for a while, to feel centered in a fictive world that doesn’t often center us. In Susurrus, after all, someone might hack your mind and send one of your own nightmares after you in physical form, a megacorp might track your movements until your life is not your own, or a vampire might try to eat you.

Portrait of Red

But nobody is going to make you feel like less of a human for how you present or for whom you love.

We’re looking forward to bringing this world to GaymerX and letting the attendees play around in it. And if you like the idea, too, then you can play around, too.

Join us in the game and on the forums, and of course, at GaymerX East!

Join Susurrus at IndieCade!

We continue to be tickled senseless by having been selected for IndieCade this year! We know not everyone lives in Los Angeles, or can even make it if they do, but we want to encourage those who can attend to come see us in the Library of the Japanese American National Museum, starting Friday October 6 at 4pm!

For those who can’t join us, please tell your friends about it! If you are an indie developer, are friends with indie developers, or just love Susurrus and want others to play it, spread the love around. Use the hashtag #IndieCade17 on Twitter and other social places, and tag us @SusurrusGame.

We’ll be appearing along with the cult hit Dream Daddy, fellow text-driven mystery The Black Widow, based on the story of one of the first lady serial killers, and other awesome text-driven games that take a retro form and turn it toward new ends.

See the full lineup of games here!

It’s a crazy honor to be chosen, of course, but it’s also just awesome to be able to go to this gathering of the people who are riding the edge of the game industry today, and show off this thing of ours, with its dense, rich writing and its wacky cast of characters who break genre, gender, and any number of other norms. We love this little game, and we’re looking so forward to showing it to other people who, we hope, will see it the way we do.

And in case you haven’t seen it yet: play the game for free here, on any browser.


Come see us at BFIG!

BFIG logo
BFIG logo

This Saturday, 9/23, from 9am to 6pm, we’ll be at the annual Boston Festival of Independent Games, affectionately known as BFIG.

This surprisingly giant event occupies two floors of MIT’s Johnson Athletic Center, with the digital games on the top floor and the tabletop games downstairs. We’re going to be in a row of booths along the far right wall of the digital showcase floor, so come say hello, get a button, watch our nifty art reel, and try out Susurrus: Season of Tides!

To get tickets in advance, go to this page – they’re only $15! You’ll get to see a boatload of the Boston area’s best indie tabletop and digital games, all in one place, and vote on your favorites for a chance at a coveted Figgie award!

We’re proud to be there helping support this awesome local outfit, and we look forward to seeing you there, in your awesome local outfits. Or something. Wait. Yeah, sure, that works.

In the meantime, check out what we’ve been working on, and join our mailing list for regular updates on how we’re making Susurrus even better!

We’ve been accepted to IndieCade!

Splendid, gentle, and otherwise Victorianly-addressed readers: we are thrilled to announce that our game, Susurrus: Season of Tides, has been accepted as a Festival Selection in this year’s IndieCade!

IndieCade has been called the Sundance of indie games, and this October 6-8, it will celebrate its 10th year in California. The entry process was many pages long and set a very high bar just to attempt to get in, but ultimately, our scrappy little text adventure was chosen from over 1,000 entrants to appear on the show floor in Little Tokyo, in downtown Los Angeles. We’ll be among around 100 other games of all types – tabletop, digital, field games, you name it – where attendees will be able to try things out to their hearts’ content.

We’re incredibly honored to be included in the company of things like Ladykiller in a Bind, Dream Daddy, Anamorphine and Bury Me, My Love. We’re psyched to be taking this show on the road again, this time alllll the way across the country. (We’re Evil Overlords; we gotta expand our territory, right?)

More to come as we figure out where exactly we’ll be, who of us will be there, and overall what the heck is going on, but for now, we will simply offer a resounding “yay!”

Oh, and also: check out our game! They seemed to like it.


Spring Play: Boston Game Expo Welcomes Us! (The fools.)

Register at Playcrafting Boston!

On May 31 from 6-10 pm, we’ll be at Laugh Boston for Playcrafting Boston’s Spring Play: Boston Game Expo! You can play the latest build of Susurrus: Season of Tides, meet up with us, and tell us all about your favorite bugs in person.

We are about to release our latest build of Susurrus Epsilon, and we’re getting awesome feedback from people so far. Quite soon, we’ll be releasing the first multiplayer build – at which point, it will be necessary to impose yet another random Greek letter upon the world. But at the Spring Play event, we will be showing the last build of the Epsilon version, before players’ actions start affecting each other’s experience of the game.

That being said, having a bunch of people coming to try out our game in the really real world is another definition of multiplayer, no?

So come out and join us on Wednesday, May 31! Playcrafting calls it “a unique opportunity to try out the biggest collection of games made in and around Boston all in one place.” We call it the pure insanity of putting ourselves out there. We live for adventure, after all.

Sign up to get tickets ahead of time (tickets are $5 until the day of; then go up to $10) and make sure you get to be a part of this local-tastic party!