Spring Play: Boston Game Expo Welcomes Us! (The fools.)

Register at Playcrafting Boston!

On May 31 from 6-10 pm, we’ll be at Laugh Boston for Playcrafting Boston’s Spring Play: Boston Game Expo! You can play the latest build of Susurrus: Season of Tides, meet up with us, and tell us all about your favorite bugs in person.

We are about to release our latest build of Susurrus Epsilon, and we’re getting awesome feedback from people so far. Quite soon, we’ll be releasing the first multiplayer build – at which point, it will be necessary to impose yet another random Greek letter upon the world. But at the Spring Play event, we will be showing the last build of the Epsilon version, before players’ actions start affecting each other’s experience of the game.

That being said, having a bunch of people coming to try out our game in the really real world is another definition of multiplayer, no?

So come out and join us on Wednesday, May 31! Playcrafting calls it “a unique opportunity to try out the biggest collection of games made in and around Boston all in one place.” We call it the pure insanity of putting ourselves out there. We live for adventure, after all.

Sign up to get tickets ahead of time (tickets are $5 until the day of; then go up to $10) and make sure you get to be a part of this local-tastic party!

Magic is a disease, you know

They called it an infection. We called it power.

Evil Overlord Games Plague Doctor Mask
Plague Doctor Mask, by Duncan Eagleson.

We don’t know why the infections all happened at once. It was too long ago, longer than history can trace.

They weren’t gathered together when it happened. They didn’t even know each other, weren’t within a hundred miles, or even a hundred years. Timescales were different then: lives shorter, boundaries softer, news much, much slower. They were all in the great fertile cradle of the world, spread out, coming to it from different angles. The stones came to them by chance, by luck, by fate, or whatever the superstitions of the time and place dictated. Someone may have written down their theories, or the prevailing wisdom around such vagaries of chance in the given culture, but those tablets, scrolls, or woven strands were never found.

For ourselves, we imagine the stones moved with slow intent, finding people with power and will, changing them.

A shaman, holding one of the stones,  stepped out of human skin more literally than ever before. A scribe, toying with the power a stone seemed to hold, carved an alphabet that crawled off the tablet. A tender of the dead, laying out bodies for burial, used a stone’s power to raise them instead. Small beginnings, untraceable now.

The words developed through the ages: Werewolf. Mage. Vampire. But the contagions came about without names, without cures. They spread, and for a time, the blessed infected covered the land. But that age, too, is lost to time, and our speculations are just as good as anyone’s, which is to say,  that and $2.50 will buy you a cup at your nearest Cosmic Coffee.

What we do know is this: for centuries – millennia – the plagues we knew grew silent, went underground. Other plagues arose, killing millions, but humans recovered, persisted, swelled and covered the earth. But now…the old plagues are returning, the plagues that come in through the eyes, through the blood, through the skin, the plagues that don’t kill but give life.

Now, you’re one of us. We’ll tell you what we know, what we’ve learned. We’ll do our best. You have new senses now, new limbs, new knowledge, new problems. We wish we could tell you more. But none of us know how it really happened.

But we’re pretty sure that those who do are still alive out there, somewhere.


Susurrus: Season of Tides will be out on browsers in August, 2017. Sign up for our mailing list to receive updates about its development.

Susurrus: Season of Tides lurches to life

As the more astute of you may have observed, we are not the most conventional bunch here at Evil Overlord Games. That could be why we have released the (very) early version of Susurrus: Season of Tides with the label Epsilon, rather than Alpha.

Because one Greek letter is as good as any other, no?

Okay, maybe no. But we have observed a trend in game development wherein the names “Alpha” and “Beta” have taken on different meanings with different attached expectations, and so we wanted to defy that in our trademark Evil fashion…by making up something new. So, Epsilon it is. Our “beta” release may very well be called “Gamma” or “Theta” or “Mu” or some damn thing. We wanted you to be ready.

Regardless, our first real prototype of the game is called the Epsilon release, and we are pleased to have it out to a small group of highly tolerant testers, who are busily tearing it to pieces in a perversely thrilling effort to help us make it better.

In our prototype, you choose whether to be a vampire, werewolf, or mage, and can subsequently play through the day of your transformation, exploring your neighborhood, meeting people, and seeing your world with new eyes. You’re introduced to NPCs with whom you can have developing relationships as the game goes on. And you get the first inklings of the Weird that is permeating the world you wake up in.

While we haven’t put anything playable out to the general public yet, we look forward to sharing pieces of art, hints about story, and seeds of speculation about what is to come. We will also be launching forums shortly, where you can start and join ongoing conversations about the game’s development, and have your questions answered.

Until then…please sign up for our mailing list, as folks on the mailing list will find things out first! And like/follow us on Facebook and Twitter for your regular dose of weirdness from us Overlords.

Evil Overlord to Partner with Gen Con for 50th Anniversary

Evil Overlord Games Gen Con
This graphic looks like the setup for the best deathmatch ever

We Evil Overlords will help Gen Con, the world’s oldest gaming convention, celebrate their 50th anniversary by launching our game the same weekend. 

Dastardly, we know.

Susurrus: Season of Tides will make its debut showing on web browsers around the world in August 2017. The exact date is still TBD, but we have timed the crescendo of the game release for August 17-20, aka Gen Con 50. For the period of Gen Con only, the game will include stories and characters from the Gen Con universe, and you will be able to obtain a limited edition minion that will persist and aid you in future quests.

The physical convention will provide many opportunities to gather clues, secure special story content and prizes, and play with your friends. We will be at the convention all weekend, running live events and helping attendees get immersed in our world.

For those who can’t attend the convention, but wish they could – don’t worry, we will have noxious goodies for you, as well. The Gen Can’t community is on our radar, and we and the Gen Con organizers are looking at this as an opportunity to bring players together in a Gen Con-themed way.

For those who have no intention of going to Gen Con or even wishing they could go there…fear not. We still love you and find the scent of your fear entrancing. You too can play, obtain the special Gen Con 50 minion, and complete the side-story goodies, as long as you play during the launch weekend!

Stay tuned at our mailing list, Facebook or Twitter page, or via our cote of carrion pigeons to receive updates about the game launch, and the exciting live-action developments we have cooking in our specially vulcanized vats.

What. Pigeons, that’s what we said. Geez.