We’re participating in the Small Business, Big Dreams contest from Rockland Trust!
We could win $10,000 in funding from local bank Rockland Trust – and you can help.
You can watch the above video right here in this post, but please also click through to it and hit the little thumbs-up button. Every ‘like’ we get on this video counts as a vote, and every vote gets us closer to the top!
Voting is open, and closes May 14. Please help us out!
Click here to go to Rockland Trust’s YouTube page and vote for our video!
We sent an Evil Emissary to the Game Developers Conference (GDC) this year, and it was a thrilling time. We showed the game to a number of Conference Associates (the splendid minions that help the conference run for the attendees), attended many useful talks, and said hello to some of our Massachusetts cohort at the Made in Mass party. It was all rather splendid.
GDC is a special event, in that it’s a developer-facing gathering, rather than a fan-facing one. This also makes it incredibly expensive to attend, but one of our ranks took on a volunteering slot with the Conference Associates program for the second year running, which meant an all access pass to the show in exchange for a lot of working hours.
Luckily, there are off hours too. So while we couldn’t manage a booth, we had some time to share Susurrus with fellow attendees and developers, folks we chatted up at parties, and so on.
It was fantastic to watch a very narratively-driven game, Night in the Woods, take not only the Excellence in Narrative IGF award, but the Seumus McNally Grand Prize as well. More and more, people are looking for great stories in their video game experiences, and in many ways, the indie world is leading the charge in the growing-up of the industry.
In other ways, growing up – in the sense of leaving “childish things” behind – is nowhere in sight. The spirit of play and exploration was alive and well throughout the conference. While many of the talks were focused on Serious Industry Business(tm), the feel of the interactive experiences like the Indie Megabooth, Day of the Devs, and Mild Rumpus reminded us why we do this. There’s nothing quite like the smiles, laughter, and wonder of people discovering through play.
We at Evil Overlord Games have been working hard to assemble a brilliant selection of Evil Swag for your enjoyment! To that end, we are proud to introduce our new Threadless Artist Shop!
Through the shop, you can order fine art prints of Duncan Eagleson’s fantastic concept art for Susurrus: Season of Tides. Or, get T-shirts with our logo, the Susurrus logo, or a reproduction of Guru Dan’s shirt from the Church of Eternal Life. (Patchouli sold separately.)
Grab a mug of your favorite hot beverage and cozy up with Cody, or any of the companions or elders from the game. Sport the Evil Logo on your phone, journal, or water bottle. Or let your fellow beach-goers know that you’re evil with an Evil Overlord beach towel. (Yes, really.)
As we build out the shop, we’ll be adding more products, so you can get your favorite character portraits on a T-shirt, or get a print of That One Piece of Art that you love from the game.
Friends, fans, countrypeople. Lend us your ears. (We promise to give them back. Probably.) Next weekend, January 12-14, 2018, your Evil Overlords and Susurrus will be at Arisia, New England’s largest science fiction and fantasy convention!
We will have two main presences at the con, and we hope you’ll stop by and visit both!
First, Evil Overlords will be at the Indie*Expo, an expansion of last year’s Indie Game Expo to include the Artists and Authors Alley along with game creators! We’ll be there to demo the game, give out some convention-only swag, and say hi.
Second, our art director Duncan Eagleson will be showing his work for Susurrus at the Arisia Art Show. Gawk, get prints, and meet the man behind our spectacular art team at Arisia’s most anticipated yearly offering!
We hope to see you there, at the Boston Westin Waterfront Hotel, from Friday, January 12 to Sunday, January 14! Tickets here!
We know, lovelies. We know that the retail giants call to you, their tendrils waving sinuously, their guttural howls nigh-impossible to ignore. We know they cry to you with their bells tolling the year’s end, their slick, capitalist voices enveloping you in cinnamon-scented ichor and commercial lust.
We know, darlings.
But this Black Friday, perhaps a better way to spend your dollars would be to support those creators – like ourselves, coincidentally – that make the art you want to be a part of. Perhaps you – yes YOU – wish to become a part of that writhing mass of teeming souls – uh, that is, the discerning and self-selecting group of independent persons – who directly help us make our game continue to happen.
As the holiday shopping season grinds lurchingly to life, we ask you to consider becoming a Patron at our Patreon page.
We have been working hard on improving Susurrus: Season of Tides and bringing it to its full potential. We’ve revised the UI, and will continue to tweak it as time goes on. We’ve added new premium content, by award-winning horror writer Michael Marano.
But to keep making this game – while still letting it be free to play – we need the help of people like you, people who love strange things, who appreciate literary games, who want their interactive experiences to be rich and full, like the fine Syrah offered in that screenshot…
So please, consider heading over there and joining the other wonderful folks who have already chosen to support us on a monthly basis. We will be thrilled to have you join the collective. Patronage starts at just $1 a month. And, if you support us at higher levels, you might even get to see yourself in the game.
Splendid, gentle, and otherwise Victorianly-addressed readers: we are thrilled to announce that our game, Susurrus: Season of Tides, has been accepted as a Festival Selection in this year’s IndieCade!
IndieCade has been called the Sundance of indie games, and this October 6-8, it will celebrate its 10th year in California. The entry process was many pages long and set a very high bar just to attempt to get in, but ultimately, our scrappy little text adventure was chosen from over 1,000 entrants to appear on the show floor in Little Tokyo, in downtown Los Angeles. We’ll be among around 100 other games of all types – tabletop, digital, field games, you name it – where attendees will be able to try things out to their hearts’ content.
We’re incredibly honored to be included in the company of things like Ladykiller in a Bind,Dream Daddy, Anamorphine and Bury Me, My Love. We’re psyched to be taking this show on the road again, this time alllll the way across the country. (We’re Evil Overlords; we gotta expand our territory, right?)
More to come as we figure out where exactly we’ll be, who of us will be there, and overall what the heck is going on, but for now, we will simply offer a resounding “yay!”