We’re participating in the Small Business, Big Dreams contest from Rockland Trust!
We could win $10,000 in funding from local bank Rockland Trust – and you can help.
You can watch the above video right here in this post, but please also click through to it and hit the little thumbs-up button. Every ‘like’ we get on this video counts as a vote, and every vote gets us closer to the top!
Voting is open, and closes May 14. Please help us out!
Click here to go to Rockland Trust’s YouTube page and vote for our video!
We sent an Evil Emissary to the Game Developers Conference (GDC) this year, and it was a thrilling time. We showed the game to a number of Conference Associates (the splendid minions that help the conference run for the attendees), attended many useful talks, and said hello to some of our Massachusetts cohort at the Made in Mass party. It was all rather splendid.
GDC is a special event, in that it’s a developer-facing gathering, rather than a fan-facing one. This also makes it incredibly expensive to attend, but one of our ranks took on a volunteering slot with the Conference Associates program for the second year running, which meant an all access pass to the show in exchange for a lot of working hours.
Luckily, there are off hours too. So while we couldn’t manage a booth, we had some time to share Susurrus with fellow attendees and developers, folks we chatted up at parties, and so on.
It was fantastic to watch a very narratively-driven game, Night in the Woods, take not only the Excellence in Narrative IGF award, but the Seumus McNally Grand Prize as well. More and more, people are looking for great stories in their video game experiences, and in many ways, the indie world is leading the charge in the growing-up of the industry.
In other ways, growing up – in the sense of leaving “childish things” behind – is nowhere in sight. The spirit of play and exploration was alive and well throughout the conference. While many of the talks were focused on Serious Industry Business(tm), the feel of the interactive experiences like the Indie Megabooth, Day of the Devs, and Mild Rumpus reminded us why we do this. There’s nothing quite like the smiles, laughter, and wonder of people discovering through play.
Splendid, gentle, and otherwise Victorianly-addressed readers: we are thrilled to announce that our game, Susurrus: Season of Tides, has been accepted as a Festival Selection in this year’s IndieCade!
IndieCade has been called the Sundance of indie games, and this October 6-8, it will celebrate its 10th year in California. The entry process was many pages long and set a very high bar just to attempt to get in, but ultimately, our scrappy little text adventure was chosen from over 1,000 entrants to appear on the show floor in Little Tokyo, in downtown Los Angeles. We’ll be among around 100 other games of all types – tabletop, digital, field games, you name it – where attendees will be able to try things out to their hearts’ content.
We’re incredibly honored to be included in the company of things like Ladykiller in a Bind,Dream Daddy, Anamorphine and Bury Me, My Love. We’re psyched to be taking this show on the road again, this time alllll the way across the country. (We’re Evil Overlords; we gotta expand our territory, right?)
More to come as we figure out where exactly we’ll be, who of us will be there, and overall what the heck is going on, but for now, we will simply offer a resounding “yay!”