So you woke up from the most vivid nightmare you’ve ever had and realized you were seeing the world differently. When you look at your search page out of the corner of your eye, you could swear it’s looking back.
You’d like to think you’d’ve noticed before if your usual Cosmic Coffee barista had an iridescent sheen in his eyes. There’s a faceless figure writhing underneath the concrete of your sidewalk, and the street-sweeper just shrugs and says, well, poor bastard pissed off the Gandolfinis. Also you’re pretty sure the street-sweeper has fangs.
Maybe the charming street performer you offered a cup of coffee turned out to have fangs too, and offered you a chance to become something greater in return. Maybe the black dog stalking your shadow closed in and sunk its razor teeth into your skin, until fur sprouted in their wake. Maybe the strange old man in the park left a book on the bench beside him, and once you looked at it, strange letters started cropping up in everything you read until you realized they were the code of magic itself.
But the more you see of this world, the more questions you have.
What are the nonsense words on the wrappers of the lollipops on every bank counter of the People’s Trust? What really happens in the Phase I drug trials at Gamma Labs? Why are the pallid hulks of the infamous Voronov family making deliveries to the back door of the Church of Eternal Life? And why does fear still trickle down your spine when you look out to sea, as if that nightmare of tides filling your coffin while you claw at its lid hasn’t really gone away?
Step into an urban fantasy world of conspiracy, mystery, and horror in Susurrus: Season of Tides – a story-driven, free-to-play web game.
Build your own unique powerbase of connections and resources. Engage in large-scale competition for power and opportunity between PC factions that changes the game world as play progresses. Recruit and build relationships with a vibrant and diverse cast of NPCs to help you along the way. Uncover a spiderweb of secrets and explore the hidden lives of vampires, werewolves, and mages.
The Overlords are out there… are you ready to meet the challenge?
Developed by a design and writing team with unique backgrounds in live-action role-playing games, Susurrus features faction-driven competitive play that rewards players for advancing a chosen cabal’s goals, while leaving room for plenty of single-player exploration.
Player characters will be transformed into a vampire, werewolf, or mage upon awakening to a hidden magical world that seethes in the shadows of familiar modern life. From there, they’ll discover spiderwebs of secrets and conspiracies, survive uncanny beasts and walking nightmares, and build unique powerbases of connections and resources. Players will be joined and aided by a vibrant and diverse cast of NPCs, with whom they can develop personal relationships.
Featuring stunning art from a veteran illustrator and world and character design from one of the most acclaimed theatrical live-action writers in the country, Susurrus: Season of Tides is available on your web browser now, in Early Edition! Much more high-quality and accessible storytelling will be added to the game in the coming months.
We partnered with Gen Con, the world’s oldest gaming convention, for our Early Edition launch and its 50th anniversary celebration! We’re excited to see what’s next!
Evil Overlord Games is definitely not a conspiracy of Boston area geeks, drawn together into dark magics from the gaming, live-action role-playing, engineering, theatrical, and literary worlds. We were founded in 2016 with a mission to bring the high-level writing and narrative depth of the LARP community into the story-driven video game world. Our goal is to provide emotional resonance, moral complexity, and meaningful player interaction in exciting and dynamic gameplay environments.
Using a novel game engine developed by our small team of sleepless MIT mathematicians, our games will take note of every choice a player makes along the path of the story, and use those choices to change and shape the game world. With writing from top players in the interactive fiction and live-action roleplaying realms, and art led by a veteran illustrator in the horror and fantasy corners of graphic novels, literature, film, and music, our games promise rich and immersive journeys through evolving, player-driven worlds.
As a company, Evil Overlord Games seeks to make the kind of mature, diverse, and compelling stories that are normally only available in tabletop RPGs or LARPs, available to you in your web browser.
Rickland Powell is the senior member of the management team at Evil Overlord Games. An entrepreneur of over 30 years, Mr. Powell is one of the most successful growers of small businesses in the Boston area, having founded 16 companies, five of which have had successful exits and three of which are still in operation. He has significant computer game experience, having been the Executive Vice President of Turbine Entertainment and later, the Executive Vice President of Mayhem Games as well. He also served on the Board of Directors for Rampart Studios, another games company. Now on his seventeenth venture, Mr. Powell continues to launch exciting businesses to support his unfortunate acting habit. As Chief Evil Overlord (what, you thought CEO stood for something else…?), he finds the talent for the organization and makes them offers they can’t refuse. At least not more than once…
Victoria Root, Chief Writer
Victoria (Tory) Root is the President and Chair of the Board of Directors of Evil Overlord Games, Inc. She is responsible for the corporate activities of the company, and heads the game design team. Ms. Root has been involved in the development and production of live-action roleplaying games for nearly a decade, both alone and in collaboration. She has received great acclaim for her games run at Intercon (a major live roleplaying convention in New England), including winning the Iron GM Contest in 2013, and her games are often among the first to fill through the convention’s first-come-first-served sign-up system. Ms. Root’s literary ambitions predate her working memory, and she now boasts a long history of well-received professional and personal writing projects and holds a Bachelors in Literature from Bennington College. Her extensive experience writing and running LARPs – mostly for the joy of making players cry – has prepared her well for her new career as an Evil Overlord.
Andrew Menard, Chief Architect
Andrew Menard is the secretary of the corporation and a member of the Board of Directors of Evil Overlord Games, Inc. He is the backbone of our technical team, responsible for the design and creation of our game engine and content editor. He has been a key technological member of several major computer game companies in New England, including 38 Studios and Turbine Entertainment. He has also been involved in the development and production of live-action roleplaying games since the 90s, when he joined the MIT Assassins’ Guild, and has since maneuvered his way into the post of Grandmaster of that organization. Mr. Menard earned and was awarded a SB (because MIT) in Math w/ Computer Science from MIT. He enjoys spending most of his free time competing in boardgame tournaments, and owns more stuffed dragons than you do.
Edwin Karat, Creative Managing Director
One of the four founding members, Evil Advisor is the primary game designer on Evil Overlord’s flagship project and the mastermind behind pulling this team together. He has been diligently working with the team, attending meetings, contributing to the design of the game world, brainstorming significantly difficult game balancing problems, and preparing to join the team full time in April. He began writing LARPs in college, and after obtaining two BS degrees from UC Berkeley and a PhD in Mathematical Particle Physics from MIT, he began a career making sure that nobody on a plane pays the same price for the same trip. After another 15 years of LARP writing, square dancing, and thwarting the plans of air travellers, he decided to round up some co-conspirators to become evil overlords. He also dabbles in voice acting by playing Martin in the Hitherby Dragons Storytime Voicecast.
Duncan Eagleson, Art Director
Illustrator, graphic designer, author, painter and sculptor, Duncan Eagleson has created art and designs for book covers, movie posters, advertisements, corporate identity projects, videos, magazines, and even T-shirts for clients including Doubleday Books, Tor Books, New Line Cinema, Warner Communications & DC Comics, The Who, The Clash, Phil Collins, and Def Leppard. In comics, he contributed art to Neil Gaiman’s Sandman and Peter Milligan’s Shade the Changing Man, and adapted and illustrated Anne Rice’s The Witching Hour. He is also an award winning maskmaker, and has created sculpted leather masks for Wes Craven’s film Cursed, the WWE wrestler Kane, the Smithsonian, the Big Apple Circus, and magician Jeff McBride. Duncan has previously served as art director for Necon Ebooks and for Pink Narcissus Press. He is rarely seen out of doors without a dashing waistcoat.
Kamela Dolinova, Communications Manager
Kamela Dolinova has many years of experience as a freelance writer, teacher, coach and counselor, and theatrical artist. While further honing her writing, people-wrangling, and persuasive skills as the social media and office manager at Demiurge Studios, she discovered a new home in game development. She has run a successful Kickstarter campaign (to mount a free Shakespeare in the park production), created promotional videos and other materials for numerous game-related projects, coordinated live theatrical, fundraising, and entertainment events, and written countless words for a multitude of audiences. She brings her various talents together as Evil Overlord’s so-called Minister of Mind Control, where she works hard to shape and disseminate a message of peace, love, and underhandedness. She holds a BA in Theatre Arts from Drew University and an MFA in Creative Writing from Emerson College, and thereafter, having flown over many knavish professions, she settled only in rogue.
Caelyn Sandel, Game Writer
Caelyn Sandel brings a wealth of urban fantasy writing experience to Evil Overlord Games. In addition to being a self-published novelist, Caelyn has been writing LARPs since the year 2000, and started developing numerous award-winning Interactive Fiction games in 2010. She is no stranger to professional game development, either: Caelyn worked as a filter QA tester for Harmonix Music Systems during the development of the first three Dance Central games. She is thrilled to become a contributing member of the Evil Overlord creative team, especially given that she was not fired or murdered for greeting Tory on her second day with “I’m going to whiteboard at you” before anyone had made the morning coffee.
Phoebe Roberts, Game Writer
Phoebe Roberts is a Boston-area writer, director, actor, model, and costume designer. Trained in the dramatic arts with an MFA in writing for the stage and screen, she is best known as the creator behind Mrs. Hawking (www.mrshawking.com), a series of steampunk adventure stage shows about if Sherlock Holmes were more like a lady Batman. Her experience in gaming and interactive fiction came from over a decade in the New England theater-style larp community, with a dozen games under her belt. She rambles about her preferred theories of narrative as an adjunct professor of writing and literature at Lesley University. More of her work can be found at her professional website (www.phoeberoberts.com).
Megan Eckles, Editor and Customer Service
Bio and picture coming soon!
George Li, Front End Developer
Bio and picture coming soon!
Kevin Nolan, QA Engineer
Kevin is a Massachusetts-born nerd who has been working in the games industry since graduating from college. He has worked both as a quality assurance tester and game systems designer on many different games, including Fieldrunners Attack! and Lord of the Rings Online. He is known among his friends as someone who cares far too much about numbers, and knows far too many puns. At Evil Overlord, he enforces excellence and squashes bugs with both vim and pulchritude.
Vampires, werewolves, and mages – check. Faeries, check. Mystically-inclined secret societies vying for control of a supernatural underworld – check. You’ve gotten used to this reality pretty quickly. You’ve had to. So why not aliens? Vanguard Sol, perhaps the most secretive of the organizations you can join in Susurrus: Season of Tides, is dedicated to …
We sent an Evil Emissary to the Game Developers Conference (GDC) this year, and it was a thrilling time. We showed the game to a number of Conference Associates (the splendid minions that help the conference run for the attendees), attended many useful talks, and said hello to some of our Massachusetts cohort at the Made …